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Survey Questions about Mobile Legends and Senior High School Academic Performance?

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Survey Questions about Mobile Legends and Senior High School Academic Performance

Examining the impact of playing Mobile Legends on academic performance among senior high school students.

1. Do you play the video game Mobile Legends?

2. On average, how much time do you spend playing Mobile Legends per week?

3. Are you currently a senior high school student (Grades 11 or 12)?

4. What is your current academic year?

5. When did you start playing Mobile Legends?

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6. How often do you play Mobile Legends in a typical week?

7. Do you typically play Mobile Legends before, during, or after studying?

8. On a scale of 1 (strongly disagree) to 5 (strongly agree), how much do you agree that playing Mobile Legends improves your concentration skills?

9. On a scale of 1 (strongly disagree) to 5 (strongly agree), how much do you agree that playing Mobile Legends helps you manage stress and anxiety?

10. On a scale of 1 (strongly disagree) to 5 (strongly agree), how much do you agree that playing Mobile Legends interferes with your time dedicated to studying?

11. What is your overall GPA/average for the current school year?

12. Have your grades changed noticeably since you started playing Mobile Legends?

13. If yes, in what way have your grades changed?

14. What do you attribute any changes in your grades to?

15. Do you have any additional comments or insights about the relationship between playing Mobile Legends and your academic performance?

16. If you could design a study about the impact of video games on academic performance, what would it look like?

The Impact of Mobile Legends on Senior High School Academic Performance

The survey titled 'Survey Questions about Mobile Legends and Senior High School Academic Performance' focuses on examining the relationship between playing Mobile Legends, a popular video game, and the academic performance of senior high school students. This survey delves into various aspects such as the frequency of playing Mobile Legends, the time dedicated to gameplay, and its impact on concentration, stress management, and study time.

The survey begins by determining if the participants play Mobile Legends and the average time spent on the game per week. It then identifies if they are currently senior high school students and their current academic year. The survey also collects data on when the participants started playing Mobile Legends, the frequency of gameplay in a typical week, and whether they play before, during, or after studying.

To gauge the perception of players, the survey includes questions that measure their agreement on a scale of 1 to 5 regarding whether playing Mobile Legends improves concentration skills, helps manage stress and anxiety, and interferes with dedicated study time.

Additionally, the survey explores the connection between Mobile Legends gameplay and academic performance. Participants are asked to provide their overall GPA/average for the current school year and indicate if their grades have changed since they started playing Mobile Legends. If there is a noticeable change, participants are encouraged to specify whether their grades improved, worsened, or remained the same.

The survey concludes by allowing participants to attribute any changes in their grades to specific factors and provide any additional comments or insights about the relationship between playing Mobile Legends and academic performance.

By collecting data through this survey, researchers will gain valuable insights into the impact of mobile gaming on academic performance, specifically among senior high school students. The findings from this survey will contribute to a better understanding of how playing Mobile Legends affects concentration, stress management, study habits, and overall academic achievement.

Category: Education